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4 Game Reviews w/ Response

All 9 Reviews

Its put together really nicely. I think it looks good, sounds great, nice interface, you got achievements and stuff. Yet for me the game is not much fun. Yes i am stubborn and I will force my way through a game, but i wouldn't say I enjoyed it. I think it would be nice if the game itself gave me some incentive to completed and not just my own stubborness.

Vilehead responds:

What can I say? There is a carrot at the end of the stick. Endure it. I dare to say its worth it. Keep on pushing.

And well, it is a hard nut to crack - I know. That's probably because I've been born in 1984 year, so most of the adventure games of my childhood was '90s adventure games that you spent months to finish. They were damn hard. And in era without internet , if you got stuck - you got stuck. End of story. So you rage quite, but then you came back for more. Till one day you've seen the end credits and was the "cool kid" around. Because you did it. Those games and era influenced me greatly. So my adventure game follows the steps of those I admired when I was a kid.

Thank you for your review and stubborness Star :) I am actually very greatful

Well it works

For a game like snake its appeal mainly comes from seeing how far you can get (how big the snake grows) thus you need a simple easy to read system that measures how far one gets in the game like: Levels/# of balls. Old school point system is no good for this type of game, unless it measures time (or something else) to make the score board competitive.

Also this is like crack-head snake. It moves a little fast for the normal snake game player and having to click the mouse to start a game that moves so fast even when there is no consequence for not moving that kind of sucks. Some map changes/ map selection would be nice.

And of course after everything is all set up, presentation.

I'm no expert, i'm just trying to be helpful.

Spiff responds:

And your helpfulness is recieved kindly. I will keep that in mind when I do a remake later on.

A game that can't be won

Did we learn nothing from NES? Are we doomed to repeat our past misstakes.

Anyways, I couldn't program that. Sooo, good job.

Sensei-Man responds:

Sorry we're DOOMED!!!!!!1111111

Jez that last review was harsh

I like the interface you made. You seem to design well all though your art is lacking, but that is why we work with others.

lostboyofthepit responds:

thanks, time is a big constraint sadly for me, but the artwork i wanted to make all in flash. (guess that didnt work out so well, lol)

Peace & Love

Age 40, Male

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Philadelphia, PA

Joined on 12/20/03

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